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Digital Economy YES

Competition to help unlock the innovative possibilities of digital economy research

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Printing, a ditto device

A brief glance over the issues of getting published and the uptake of 'indie' publishing.

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Beyond the 'smart' city: reflecting values in the urban environment

This is a work in progress paper, submitted to SMART 2014. It is a continuation of work carried out during the MRes summer project and will form the basis of my PhD.

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Physical Deception, Wobbly Interfaces, and Mind Reading Birds

In this hands-on workshop Stuart will teach principles of physical and psychological deception that he has used with, amongst others, architects in Manchester, digital artists in Lima and Madrid and many others in the context of designing pervasive media.

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What is a computer?

Here is a questions, which should be quite simple but has been giving me quite a bit of problems recently.

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Electronic Waste: From Digital Futures to Digital Fossils

Building on the eWaste**workshop which runs on 27/ 28 Feb (circulated previously), we are fortunate to have Jennifer Gabrys, keynote from this event

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Tilting at Windmills

​"Too much sanity may be madness. And maddest of all, to see life as it is and not as it should be.” Don Quoixote (Cervantes) The new is not the new, the sustainable is not sustainable and the past is not the past.

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@daverabbich np! nice to...

@daverabbich np! nice to see you on twitter! #hw http://t.co/6SAjVVddqH

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Cyber-sustainability: towards a sustainable digital future

My PhD dissertation is now available for people to download. I welcome anyone to take a look and leave comments. Thanks!

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Familiarity and Withdrawal – A call for the Design that doesn’t work

The Internet-of-things, Ubicomp, and cloud computing and just darn good design, are allowing tools to disappear and withdrawal before we can get to know them. The technology of Post-modernity is ashamed of itself.

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Lunchtime Talk: Stories from the Makers - Creating immersive performance.

Sharing sense-making narratives from theatre makers who integrate digital technology and live performance.

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Tracking and Analysing Regional Alcoholic Consumptions Patterns through social media

External event by HighWire student Daniel Kershaw on mining social media

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Lancaster Digital City - Place-making and Wayfinding for locals and visitors

Highwire Doctoral Training Centre at Lancaster University and the Beyond the Castle project would like to invite you to 'Lancaster Digital City'.

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Unsustainability, Design and Change

Steve will explore each of the themes in the title drawing on examples from his own research.

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SmartBarrow

Supporting new business models and local shopping by enhancing local food supply chains.

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‏The Modern, Foucault and the Google Glass aesthetic

This is a blog in response to our recent lectures with Stuart Walker covering the Modern and the Post-Modern.

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Creative Communities

Making Interactive Quilts to encourage community bonding, innovation and skills acquisition.

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Screening of The Mindfulness Movie

Join us this week for a screening of the Mindfulness Movie.

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Mind Pool: encouraging self-reflection through ambiguous bio-feedback

In this interactivity we present Mind Pool, an exploratory Brain-Computer Interface (BCI) interactive artwork that provides real-time feedback of brain activity to those interacting with it. Brain activity is represented sonically and physically via a magnetically reactive liquid that sits in a pool in front of the participant. Mind Pool is designed to present this information ambiguously so as to encourage sustained interactions and self-reflection from participants through motivating them to relate the ambiguous feedback with their brain activity.

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Mapping Participation

Participatory media arts projects using GPS tracking and mapping.

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Breakfast club: Creative Exchange edition

This week's edition of the breakfast club will feature a presentation by and conversation with Dr. Naomi Jacobs of the Creative Exchange (CX).

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Reflections on an interactive desk

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Our Digital Economy

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Technology and organizing: Impacts of immateriality on individuals and collectives

Speakers from LUMS present and debate the effects of pervasive technologies at the workplace and beyond

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An Experiment in Value Sensitive Design: Eliciting Values for Digitally Augmented Physical Spaces

This paper was the output of a joint summer project, examining how human values might be elicited from a physical space prior to digital augmentation.

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On Making Knowledge Mobile

Literary Translation theory and Database composition

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Technologies for the Self

State-of-the-art of personal informatics, tentative evidence for a way forward and the main challenges in this area.

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HighWire at the Big Bang

HighWire visited the Big Bang science fair to demonstrate a particle accelerator simulator for kids!

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Ubi Displays

Turn the world around you into a computer with interactive projected displays!

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How the Cloud is changing the world

Ines Sombra introduces cloud computing’s history and discuss its applications with practical examples from Engine Yard’s customers, peers, and partners.

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Where now? Making a difference with innovation and the digital economy

Talking risks in the 'digital world'.

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Cave people and iPods: Why we need to change our design approach

Prof. Steve Gill discusses the design challenges faced by those who wish to develop products properly suited to the illogical imperfect beings each of us are.

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Problem driven learning and social enterprise in North Cumbria.

David Kinsella shares with us his experiences of introducing ICT education into school curricula.

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Lifemirror

An experiment in Collective Cinematics. Sign up and try it for free!

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HeartLink

Crowdsourcing Social Support

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Fostering Trust in Emerging Mobile Environments

Nigel introduces the idea of trust in new work environments and the factors that impact trust.

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An Internet of Old Things

Chris Speed reflects upon the temporal characteristics of the emerging phenomenon known as the 'Internet of Things'.

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Designing the next generation of mobile haptic interfaces

This talk will describe two current research projects into designing new haptic output systems for mobile devices.

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Social Media, Social Good: Ultra-Large Scale Public Engagement Systems to Challenge Anti-Social Behaviour

Introducing an EPSRC project...

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Designing Interaction for the Internet of Things

Fahim talks about designing in the space of cyberphysicality

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Mobilities & Design workshop

HighWire proudly co-funds this workshop on mobilities and design.

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Lancaster: Digital City #2

Current projects and innovations aimed at making Lancaster the first small-to-medium 'Smart' city in the UK...

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Innovating from the inside

In this week's digital futures seminar, Richard shares with us his ideas on how to build exciting digital learning products in a traditional print company

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Warning: I reserve the right to totally 'geek-out' in this post.

I was going to write some rabble rousing anti-capitalist gibberish about presenting the question of what 'innovation' in a post capitalist society might look like. Whether 'disruptive innovation' as defined by Clayton Christianson has any meaning outside of his strict western/market centric ideology.

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Radio Interview: Sustainable Lens Podcast

The audio has just been made available for an interview I did at CHI'13 for Sustainable Lens Podcast. I talk about HighWire, my research, and my thoughts about where sustainable computing ought to be heading. Available here: http://sustainablelens.org/?p=625

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Modern Times

"Time present and time past Are both perhaps present in time future, And time future contained in time past. If all time is eternally present All time is unredeemable." - Four quartets, T.S. Eliot

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The fancy new @HighWireDT...

The fancy new @HighWireDTC website now lets students tag tweets with #hw and have them appear on the timeline! http://t.co/oOyuOaH725

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Trustworthy by design

Please check out my/our CSCW publication - winner of Honorable Mention!

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E-waste

Conflicts and citizens expertises in a techno-environmental controversy

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Hyper Reality - A New Vision of the Future by Keiichi Matsuda

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Making Pixel Dust

Experiences from the Design, Implementation and Commercialisation of a Smart Display Technology.

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Death in the digital age

What happens to our status updates and selfies after we’ve gone?

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Enjoyed a great conversat...

Enjoyed a great conversation about Lancaster future at Lancaster Digital City event today. Start of something bigger? #hw @LancasterCC

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Influencing Behavior: Games for Change

Emanuel shares his experience in gameful design for influencing behavioural change.

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Hey @MysticMobile can we ...

Hey @MysticMobile can we get a robot for highwire #hw http://t.co/7rABt7KkKz it would be super fun

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Anthimeria vs IPR

In early 2013 Google tried to get overly precious about the Swedish Language Council releasing a list of neologisms the Swedish began using in 2012 and in particular "ogooglebar" (loosely ungoogleable). The Swedish reaction was not what you might expect but did highlight that people really don’t care about IPR in the context of language. The verbification of brands, trademarked or not, for use in language just seems to make sense to people.

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HeartLink Project

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KielLong.Net

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Mind Pool 2012-Ongoing

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My research blog

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Interaction-Oriented Software Engineering

Organizations, Norms, Trust,...,The Future. New approaches in software engineering.

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Interactive Desk Pictures

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Real world responses to interactive gesture based public displays

Is anyone interested in conducting surveys which study the use of public displays in physical spaces?

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Collective spaces and collected action: towards reconnecting food, consumers and nature

An example of cross cohort collaboration, this paper built upon work carried out in the MRes Regional Challenge, placing it in the wider context of food production and consumption. It was accepted into the Green Food Technologies workshop at Ubicomp 2013 in Zurich.

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HighWire

Photo's from around the lab.

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Paper -- Studios in software engineering education (ICSE '13)

This is a paper that Christopher presented at the 2013 International Conference of Software Engineering a few months back. It presents interview analyses discussing what a studio is, from the various disciplines that the studio originated from. Presentation: http://www.slideshare.net/christophernbull/icse-2013-bull-studios-in-see

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Brantwood 2013

Welcome to the new HighWire'ees at Brantwood!

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HighWire Visits Google HQ

John headed over to the states to demonstrate the Ubi Displays toolkit at Google CA!

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PlaceChangers

Participation in urban development planning.

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ThumbReels

Query-Sensitive Web Video Previews Based on Temporal, Crowdsourced, Semantic Tagging.

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Magic Mirrors to Wisdom Bank

Designing digital experiences

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Responsible Research and Innovation in ICT: or a Thorny Question of Ethics

Marina Jirotka introduces the EPSRC-funded project on Responsible Research and Innovation in ICT.

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Digital Vertigo

Andrew argues that social media, with its generation of massive amounts of personal data, is encouraging us to fall in love with something that is too good to be true

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Testing an event

This is a post to test events prior to 2011

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HighWire Masterclass: Captivating Stakeholders Through Storytelling

Nick Jankel will present on how to turn ideas, projects and plans into compelling stories that engage people with a specific call for action

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Tactical Media

Talk looking into the histories and contemporary landscape of tactical media.

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The SerenA project

This session will present human factors and HCI elements of the project to-date, including a diary study that informed a model of serendipity

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The Paradoxes of Design: the Artificial, the Instrumental/Scientific, and the Critical

Clive introduces us to three key issues in design and what it might mean for PhD education.

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Cloud Computing and Environmental Clouds

Gordon introduces us to cloud computing and its potential impact in the digital economy.

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The role of Ubiquitous Computing in Shaping Digital Future.

Fahim's introduction to ubiquitous computing

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